For me, all this reinforced the idea of drifting through time and space because for a large part of Hyper Light Drifter I was grasping for a handhold as to what the hell was going on. Its repeating, dreamlike cutscenes are cryptic. Interacting with an NPC conveys information in storyboard-like sequences. Its storytelling is a wordless experience that requires interpretation. It takes a commendable risk with its bold storytelling that intrigues, but doesn’t fully pay off in the end. And while I wouldn’t consider Hyper Light Drifter overly hard – I was able to defeat most bosses on my first or second encounter, with the exception of two disproportionately difficult ones – I would also shy away from calling it a style-over-substance kind of experience. But most impressively, they’re all optional – to the point where you can finish Hyper Light Drifter’s roughly seven-hour campaign without purchasing any upgrades at all, if you’ve got the raw skill to pull it off. That adds flavor to the combat systems without overcomplicating things. These moments were a good way to marry the two gameplay elements together, and it was the most fun I had with the platforming.“With the exception of a grenade ability, these upgrades don’t introduce completely new mechanics, but instead only add interesting elements to your beginning skills. For example, during a battle with a giant spider, it ran off and the scene transitioned from the fight to a sequence where Ajna had to fight off some baby spiders and dodge acid from the ceiling before entering back into combat. That being said, the platforming is used in some very innovative ways that tie into the RPG mechanics. There also doesn't seem to be a good way to track quests, which isn't much of an obstacle since the game is rather linear, but it'd be nice to know what I was trying to accomplish. I kind of wish they were a little more fleshed out. They're never bad, or even boring, but the levels are rather sparse, and they're mostly wide-open locations where all you can do is wall-jump around. You can find secret regions of the map that can net you some items to upgrade your attack and defense, but it all feels a bit bare bones. You can slide and wall-jump, and as you get new weapons like Ajna's mother's ax, you gain access to new areas. There's nothing wrong with this part per se, it's just not particularly interesting. When you're not fighting, you're in a Metroidvania platformer section that takes up a significant chunk of the game. Of course, there are a few tiny flaws in Indivisible that keep it from being an all-time classic. Any game that's got Worf in the cast is fine by me. You've probably heard many of these people in your favorite cartoon, anime or video game before, and they even managed to get Michael Dorn on board. The character designs are full of life and personality, and it doesn't hurt that they're brought to life by some extremely talented voice actors. It's a colorful game that's pleasing to the eye, and the battle animation is fast and fluid. This is all wrapped in a beautiful hand-drawn art style that's gorgeous to look at. Indivisible never gets especially difficult, but despite that, it's still satisfying to play. Some will need to be juggled to take damage, while some require a lower and then a juggle attack before they can be hurt, and so on. Not every enemy functions the same way, as some require you to figure out how to weaken their defenses to defeat them. The entire system keeps you on your toes and forces you to think carefully as you approach every fight. The great thing about having so many characters to choose from is that you can experiment with different teams and see which party members complement each other for the best combination. Plus, the game is incredibly lenient with you if you fail, only shooting you back to the closest save point or just a little before the last battle, so you can just tool around with your team with little downtime or frustration. Using all these skills can lead to you chaining together some wicked combos, which can cause immense damage to your enemies.
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